Ultimately, I could break the said enemy, and the boss began only acting every two to three turns. But, using the Hunter H’aanit, I used a debuff skill that made it so my adversary was forced to act at the end of every turn. That particular boss could act before me and make all of my heroes unconscious. Boss battles, in particular, can get really intense because your enemies will often change up their weaknesses consistently during the fight, making it, so you’ll regularly have to reevaluate your strategy throughout.įor example, one cool moment for me was when I was really stumped on a boss. Enemies also have a bar of weaknesses below them, and if you stagger them, they’ll be unable to perform actions for one or two turns depending on how you apply your skills. If you spend your points correctly, you can attack up to four times, increase skill damage, or make your boost or debuff abilities last longer. Each character has a bar of break points that builds after every turn. Also, characters get access to more weapons when they equip a job subclass.Īnother cool feature in battles is the break system. Some of these skills are more simple like increasing your stamina bar, whereas others allow you to do follow-up attacks after everyone’s move, lower encounter rates, increase rewards after a battle, and more. There’s a lot to mix and match with, and the system added a fun layer of strategy to each battle.Įach class has a mix of passive abilities that you can equip outside of battle, and because there's a good amount of them, you can really make individual characters feel like your own. Your team will consist of four heroes, each of which can have a subclass equipped on top of their primary class. It’s also worth mentioning here that the menus outside of battle are easily navigable and presented in a way that’s clear and concise, which is always a good thing in a genre that can sometimes polarize more casual players.īack on strategy elements from the get-go, you can start finding different job classes that you can explore with any of the eight characters. The strategy elements don’t feel tacked on they’re smartly incorporated and allow players to discover them at their own pace. But the way Octopath Traveler presents itself is easy to understand and a joy to fiddle with. A lot of JRPGs can throw in complex systems with strange names that hinder players' ability to return to the game. Luckily, Octopath Traveler has an entertaining combat system that the development team refined from their previous series, Bravely Default. It’s just a shame that the game never really finds new ways to surprise me.īetween chapters, you’ll be doing a lot of XP farming. Like I said some of the storylines are really interesting, so I didn’t mind this too much. This is mostly how every episode plays out, and it’s kind of a shame that it becomes so predictable. You’ll always start a chapter by walking into town, having some dialogue between characters, and then exploring a dungeon until you get to that chapter’s boss. But, because there’s no world-ending villain, it could be quite refreshing at times to experience each storyline on a more grounded level it really gave the world a lot more character seeing the various problems that infected it and how people react to everything.Ī specific thing that did become noticeable, especially after I began wrapping up each story, was that Octopath Traveler has a predictable formula when it comes to how it lays out chapters. As I mentioned above, I wish these stories felt a bit more connected. That way you can experience almost all the game has to offer at a solid pace that never really feels like it drags. So if you’re not high enough for one character’s story, you can go to the others that suggest a lower level. The storyline presentation is easily the most bizarre aspect of the game, but the narratives aren’t ever bad enough for me to harp on the game too much for this.Įach storyline spans across four chapters, each with their own recommended level. While some of the stories stay more on the dull side of things, there are some standouts that I won’t get into due to spoilers. It’s also strange that while the other seven party members don’t appear in cutscenes, they’re always caught up with everything going on, it’s just a little jarring. Watching these characters interact with one another made me want so much more from the party, many of them have different ideologies, and their varying perspectives play off each other really well. The closest thing we get to character development amongst the party is short little player initiated bits where each character will give their perspective on where the particular character you're playing as is at in their storyline. the Nintendo Switch has solidified itself as a fantastic place to experience this iconic genre of video games."
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